bertaiwan.blogg.se

Factorio oil
Factorio oil






factorio oil

Honestly, other than for unloading/loading fluid wagon, I find little use for pumps except to regulate fluid systems via circuit network (e.g. A single pipe can support a maximum of 12000 fluid/sec, but loses flow rate with each tile away from a pump you get, but even after hundreds of tiles, you can still be over 1k fluid/sec, which is more than 30 pumpjacks that are each providing 30 oil/sec worth of throughput. You really only need 1 pipe unless the oil field is massive. right?Īlso, is that just during the initial "really fast" production, or also once the oil field slows down to a trickle? We have discussed with as many of you as we could, and in this FFF we would like to. at which point let it slow down as it won't get the trains loaded any faster. In the last FFF, we presented changes to how Basic oil processing works along with some other changes (mainly moving Worker robots behind Chemical science pack), which resulted in a lot of discussion as it is a very sensitive topic. Rules of thumb are good, they don't hurt my brainĪnd I assume the rules extends to 3-4 per pipe, up to a total of 3 pipes per wagon max (one per tank/pump going into the train).

factorio oil

No math on my part, just seems to work well enough for me. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working, and. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Tact wrote:Yeah, my rule of thumb, assuming the oil patches are at least 100%, is 3-4 pump jacks per pipe if at all possible. Factorio is a game in which you build and maintain factories. What do you order to determine how many pipelines I should plan for on a big oil patch, is there a way to calculate how many/which pumpjacks to put in each pipeline so that it doesn't slow down due to being full? But I am definitely going to do that with the next field, it has a lot of oil patches and combined yield of 16,899%. After the initial slow fill, it seems to keep up with the 2 trains I allocated to this field. on the other hand I am wondering if it might be overkill by the time the field goes down to a trickle. I think you are right, using separate pipelines for the tanks would probably move the oil faster. If I'm looking at the right pipe behind the medium pole of the line that collects oil, that is not disconnected just an underground pipe I used to allow me to walk through. Combined yield for the field is I moved the pump between the collection tank on the left and the loading tanks to being attached to the collection tank as you suggested. All show productivity +22% at the moment. heavy oil cracking produces 3,75 light oil per 5 seconds, the exact same amount that light oil cracking needs, so for every chem plant that does heavy oil cracking you want one to do light oil cracking.

#Factorio oil cracked#

The pumpjacks are showing expected resources to be: 13.4/s, 18.0/s 18.4/s, 20.5/s, awa20.7/s, 21.6/s, 22.1/s, 24.1/s, 24.2/s, 26.0/s. Light oil only has very limited use as solid fuel and should be imo cracked to petrol. Thanks frightning and orzelek, that helped.








Factorio oil